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feat(energy) Turbiny Wiatrowe VR - Wind Turbine Maintenance 05.2026 - 05.2026Standalone VR Unity, C#, Clean Energy VR, BHP
Senior Unity Developer & Technical Lead - Generalist Problem Solver
Versatile engineer with a "Swiss Army Knife" mindset. I adapt to whatever challenge a project needs - from complex VR physics and internal SDKs to server administration and performance tuning. I never say "it can't be done".
About me
I see myself as a Swiss Army Knife engineer - adaptable, pragmatic, and always learning on the fly whatever technology, tool, or pipeline is required to make a project succeed.
Whether it means architecting internal SDKs (EpicUI, encrypted SaveSystem, dynamic runtime mesh combiners), diving into complex physics and shader optimization, rigging 3D models in Blender, editing custom sound effects, configuring Docker containers on self-hosted GitLab servers, or managing cross-functional Jira sprints - I dive straight in. I never say that something "can't be done" - there is always an engineering solution.
Over the past years at EPIC VR, I have contributed to more than 50 commercial XR simulations, industrial digital twins, and multiplatform games. While performance profiling and mobile VR optimization are areas I have delivered significant results in, I stay humble: graphics programming and game development are vast fields, and I treat every project as an opportunity to push my craft further.
Information Systems Engineering · University of Zielona Góra (2021 - 2023)
Software Engineering · University of Zielona Góra (2017 - 2021)
XR Ecosystem & VR/AR
Engine, Languages & Frameworks
Architecture, Tooling & Technical Art
DevOps, Management & Tools
Commit History & Career Graph
A genuine multi-lane Git history tracking key career promotions, flagship XR deployments, indie games, and academic milestones from 2017 to the present.
Major public educational tender comprising 25 specialized vocational training scenarios across AR and VR, commissioned by the Voivodship Labor Office in Rzeszow.
High-fidelity cabin crew emergency training simulator for civil aviation. Contributed over 30% of core simulation logic and spearheaded the entire graphics optimization and architectural port from PCVR to standalone Meta Quest 3.
Mandatory safety qualification training simulator for certified mine foremen at JSW S.A. Tests critical inspection procedures, explosive gas detection, and structural hazard recognition in underground mine faces.
Enterprise architectural CAD/BIM model inspection tool developed within the European Digital Innovation Hub program. Enables architects and site inspectors to walk through full-scale building models in immersive VR.
Commercial enterprise warehouse operations simulator licensed globally. After co-architecting the base version, took full technical ownership of architecture, optimization, and all subsequent expansion modules.
High-precision assembly line training simulation for automotive brake systems manufacturer Brembo. Combines an immersive VR operator qualification course with a custom 2D/3D desktop training workflow editor.
Primary architect and maintainer of over 80% of EpicVR's foundational proprietary framework, serving as the production backbone for all commercial VR and PC deployments.
Architect and administrator of enterprise Git repository standards, Git LFS workflows, and CI/CD pipelines across all production branches at EpicVR.
High-stakes underground emergency simulation built for KGHM elite mine rescue teams. Players operate specialized oxygen breathing apparatus (W-70), extinguish methane/coal fires, and extract injured miners in hazardous zero-visibility mine shafts.
Master's engineering thesis evaluating rendering throughput, CPU draw-call bottlenecking, and memory allocation efficiency across Unity, Godot, custom Flux Engine, and Unreal Engine under identical 3D workloads.
Photorealistic biological terrarium simulator designed for zoological research and education. Features autonomous reptile AI behaviors, feeding interactions, and realistic physical terrain shaders.
Industrial training simulator recreating the paper-rewinding production line for manufacturing giant Velvet CARE. Trains machine operators in complex mechanical changeovers and safety compliance.
Commercial sci-fi VR puzzle game published globally on the Meta Quest Store and Steam. Players manipulate complex laser circuits, optical prisms, and logic puzzle chambers.
Interactive 3D driving school examination test simulator running directly in the browser via WebGL. Modeled Polish traffic laws, intersections, and vehicle dynamics.
Hyper-casual mobile arcade game testing player timing and precision by stacking moving 3D blocks with real-time procedural mesh slicing.
Clean, modern Klondike Solitaire card game published on Google Play. Built with responsive card drag-and-drop mechanics and smooth physics-driven card animations.
Completed 2-year Master of Science in Engineering program in Applied Computer Science. Advanced specialization in high-performance computing, distributed real-time systems, and graphics engine architectures.
Indie medieval incremental strategy clicker game inspired by classic castle building simulations. Published on Google Play, reaching thousands of active organic players.
Bachelor's engineering thesis project: a complete 3D Action RPG featuring procedural dungeon generation (Barycentric BSP / cellular automata), enemy pathfinding, and character progression.
High-performance desktop mouse automation tool with microsecond-precision timers, hotkey listeners, and human-like click randomization.
Academic study recreating the iconic Cornell Box to evaluate diffuse interreflection, color bleeding, soft shadows, and light transport algorithms in real-time.
Automated data harvesting and statistical charting desktop application fetching live epidemiological metrics from public health REST APIs.
Online real-time multiplayer mobile game engineered with Google Firebase Realtime Database backend supporting turn-based matchmaking and instant synchronization.
Custom lightweight desktop audio player built with C# and .NET. Features low-latency audio streaming, waveform visualization, and support for demoscene tracker music (.mod, .xm).
Complete 2D arcade breakout engine built from scratch in Unity exploring collision mechanics, dynamic power-up drops, and state machine architecture.
Completed 3.5-year Bachelor of Science in Engineering degree in Applied Computer Science. Core focus on algorithms, data structures, object-oriented software engineering, computer graphics, and distributed systems.
Get in touch
Whether you have a job opportunity, a project in mind, or just want to say hi - I'm always happy to hear from you.